A library for calculating real-time collisions, rigid, elastic, articulated and destructable bodies using AI.
A library for decomposition of a static or an animated mesh into a set of convex parts suitable for physics simulations.READ MORE
Quadric decomposition is automatically created from arbitrary mesh and user parameters.
Algorithm is robust to topologically broken inputs, such as non-watertight or self-intersecting meshes.
STATIC AND ANIMATED MESHES
The algorithm can be applied to static meshes, baked animations or skinned rigged meshes.
The desired level of detail can be chosen interactively or automatically based on the desired approximation error.