FAST
Real-time fluid simulation and surface generation using machine learning for up to 10 M particles
STABLE
Simulation stays stable even in extreme conditions
PRODUCTS
We plan to release plugins for existing physics engines and VFX software. Easy to use without changing workflow.
Physics Forests Demo Application
System Requirements: Windows (64-bit) or Linux (64-bit)
NVidia Graphics cards (CUDA) (preferably > GTX1080)
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News
Physics Forests Demo on Linux
Physics Forests Demo has been released on Linux 64-bit, compiled on Ubuntu 16. Linked to the Download Page
Read moreFluid Interactions with Animating Convex Decomposition
The approximate decomposition of the animated mesh into non-rigid convex parts for fast collision detection (physics, rendering). Animations were pre-processed (trained) in 30s – 4min. The approximation error can be[…]
Read morePhysics Forests in VR
Implemented using Oculus SDK and CUDA, rendered by OpenGL shader. Real-time simulation with above 2M particles in 60~90 fps. Obstacles, swirls and tornado effects are controlled by the Oculus touch[…]
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