Physics Forests

Real-time Physics Simulation using Machine Learning

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FAST

Real-time fluid simulation and surface generation using machine learning for up to 10 M particles

STABLE

Simulation stays stable even in extreme conditions

PRODUCTS

We plan to release plugins for existing physics engines and VFX software. Easy to use without changing workflow.

Physics Forests Demo Application

System Requirements: Windows (64-bit) or Linux (64-bit) 
NVidia Graphics cards (CUDA) (preferably > GTX1080)

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News

Physics Forests Demo on Linux

Physics Forests Demo has been released on Linux 64-bit, compiled on Ubuntu 16. Linked to the Download Page    

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Fluid Interactions with Animating Convex Decomposition

The approximate decomposition of the animated mesh into non-rigid convex parts for fast collision detection (physics, rendering). Animations were pre-processed (trained) in 30s – 4min. The approximation error can be[…]

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Physics Forests in VR

Implemented using Oculus SDK and CUDA, rendered by OpenGL shader. Real-time simulation with above 2M particles in 60~90 fps. Obstacles, swirls and tornado effects are controlled by the Oculus touch[…]

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REAL-TIME DEMO

SIGGRAPH 2017 Real-time Live!

Physics Forests: Real-Time Fluid Simulation Using Machine Learning

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