The approximate decomposition of the animated mesh into non-rigid convex parts for fast collision detection (physics, rendering). Animations were pre-processed (trained) in 30s – 4min. The approximation error can be chosen afterwards interactively (0-2s). Coarse approximation is suitable for real-time applications, finer for offline simulations or ray tracing. The method is robust to topologically incoherent meshes (degenerate triangles, open meshes, self-intersections, etc), which commonly happened in all these animations. Animations originally from https://www.mixamo.com/?utm_source=rss&utm_medium=rss and https://www.free3d.com.?utm_source=rss&utm_medium=rss

Houdini Plugin for Temporarily Coherent Approximate Convex Decomposition.

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