Physics Forests

Real-time Physics Simulation using Machine Learning

Created with Sketch.
FAST

Real-time fluid simulation and surface generation using machine learning for up to 10 M particles

STABLE

Simulation stays stable even in extreme conditions

PRODUCTS

We plan to release plugins for existing physics engines and VFX software. Easy to use without changing workflow.

Physics Forests Demo Application

System Requirements: Windows (64-bit), NVidia Graphics cards (CUDA) (preferably > GTX1080)
(Linux (64-bit) version coming before the end of August)

WATCH PREVIEW VIDEOS

Download Now!

News

Fluid Interactions with Animating Convex Decomposition

The approximate decomposition of the animated mesh into non-rigid convex parts for fast collision detection (physics, rendering). Animations were pre-processed (trained) in 30s – 4min. The approximation error can be[…]

Read more

Physics Forests in VR

Implemented using Oculus SDK and CUDA, rendered by OpenGL shader. Real-time simulation with above 2M particles in 60~90 fps. Obstacle,s swirls and tornado effects are controlled by the Oculus touch[…]

Read more

Artistic Controls: Turbulence

Create various water scenes with controllable turbulence. The demo runs 30FPS with 5.1M particles on a single NVidia Pascal TitanX GPU.

Read more
REAL-TIME DEMO

SIGGRAPH 2017 Real-time Live!

Physics Forests: Real-Time Fluid Simulation Using Machine Learning

WATCH NOW

Contact us